VST3 / CLAP · Room acoustics

Room Balancing Technique

A processor for delay, early reflections and reverb in hybrid multi-microphone recordings.

MACOS · WINDOWS · LINUX  /  VST3 + CLAP

Room Balancing Technique plugin interface

Three time paths, two stereo outputs

DIRECT

Direct sound

Base distance delay is added to the ITDG and sent to the main stereo output.

REFLECTION

Second reflection

A crossed L→R / R→L path simulates a lateral reflection, with independent delay and attenuation.

REVERB

Separate tail

The signal for reverb is exposed as a stereo auxiliary bus on outputs 3/4.

Room parameters.

0–25 M

Main distance

Sets the common path delay for every signal.

0–100 MS

Acoustic timeline

ITDG, second reflection and reverb are constrained in physical order.

100–20000 HZ

Distance filter

A one-pole IIR low-pass simulates air and reflection attenuation.

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ROOM BALANCING TECHNIQUE SUPPORTContact support

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